Sunday, April 20, 2008
Haha haven't posted here for sometime. Oh well shit happens.
What happened to the gamedev thingie? Well im still working in the biz. I have somehow magically managed to work on no less then 10 titles. 5 of those are released games. Woho.
The gamingbiz is a lot different then i expected. I was expecting a bunch of nerds sitting in dark offices not speaking to each other while masturbating to their plastic anime dolls when no one is watching guzzling down jolt cola. this however is not the case.
Most are just regular people that are very good at what they do. Another interesting note is that many of them are not even that fond of video games. And those that do game are either stuck in their old games (CS, Starcraft, Fallout 2 etc) or are more casual games that enjoy a game of the latest EA sport games or Guitar Hero.
I find myself often being one of the few that are actually hyped about new titles like GTA4. Haha.
Another feature to have no matter what you work with in the gaming biz is being able to communicate. If you are shy, unfriendly, or in any other way socially incompetent it will be really hard to find a job in the gaming biz. (unless you are a programming god with some serious mad skillz)
N00b programmers are actually more then welcome as long as they have good spirit and are willing to learn. Of course you will need to prove that you actually can code some kind of simple game by yourself (pacman, tetris or similar) but more than that is not required. Obviously you will have to do all the boring stuff no one wants to touch in the beginning (UI and localization programming anyone?)
For an artist though the bar is sky high. You will need to have some serious talent if you want to be a artist. Decent isn't enough as much of the "decent" content gets outsourced to companies in china, russia, etc)
Dont even get me started on being a music designer, gamedesigner or concept artist. You will either need to have a bunch of titles in your portfolio or have massive talent. But I guess for pretty obvious reasons big studios don't take in noobs in these fields as if you fail you might bring the entire game down with you.
Obviously I don't play as many games as I used to but I still play privately on a daily basis.
I have actually stopped to download games and buy all my games. But in a way it's still the same. The only difference is that now I don't have time to download and play the hordes of crap that is constantly released and just play those few great titles that I would have bought anyway.
The overtime stuff that has been making it rounds in the media regarding the gaming biz is somewhat overblown.
Sure at times you will need to crunch, doing 15 hour days happen, working weekends happen also. But this usally only happens when there is a certain deadline coming up. Also many feel some sort of pride and don't want to release a shit game so they take the time to perfect the part that they are responsible for.
What happened to the gamedev thingie? Well im still working in the biz. I have somehow magically managed to work on no less then 10 titles. 5 of those are released games. Woho.
The gamingbiz is a lot different then i expected. I was expecting a bunch of nerds sitting in dark offices not speaking to each other while masturbating to their plastic anime dolls when no one is watching guzzling down jolt cola. this however is not the case.
Most are just regular people that are very good at what they do. Another interesting note is that many of them are not even that fond of video games. And those that do game are either stuck in their old games (CS, Starcraft, Fallout 2 etc) or are more casual games that enjoy a game of the latest EA sport games or Guitar Hero.
I find myself often being one of the few that are actually hyped about new titles like GTA4. Haha.
Another feature to have no matter what you work with in the gaming biz is being able to communicate. If you are shy, unfriendly, or in any other way socially incompetent it will be really hard to find a job in the gaming biz. (unless you are a programming god with some serious mad skillz)
N00b programmers are actually more then welcome as long as they have good spirit and are willing to learn. Of course you will need to prove that you actually can code some kind of simple game by yourself (pacman, tetris or similar) but more than that is not required. Obviously you will have to do all the boring stuff no one wants to touch in the beginning (UI and localization programming anyone?)
For an artist though the bar is sky high. You will need to have some serious talent if you want to be a artist. Decent isn't enough as much of the "decent" content gets outsourced to companies in china, russia, etc)
Dont even get me started on being a music designer, gamedesigner or concept artist. You will either need to have a bunch of titles in your portfolio or have massive talent. But I guess for pretty obvious reasons big studios don't take in noobs in these fields as if you fail you might bring the entire game down with you.
Obviously I don't play as many games as I used to but I still play privately on a daily basis.
I have actually stopped to download games and buy all my games. But in a way it's still the same. The only difference is that now I don't have time to download and play the hordes of crap that is constantly released and just play those few great titles that I would have bought anyway.
The overtime stuff that has been making it rounds in the media regarding the gaming biz is somewhat overblown.
Sure at times you will need to crunch, doing 15 hour days happen, working weekends happen also. But this usally only happens when there is a certain deadline coming up. Also many feel some sort of pride and don't want to release a shit game so they take the time to perfect the part that they are responsible for.
Labels: OMG